Springy tubes on an animated mesh of a dancer Springy Springs on an animated mesh of a dancer Still needs loads of work and is a bit limited until I get my new card, but this is going to be tons of fun. Test mesh from https://www.mixamo.com/ Springy springs, with some noise running through them. Kinect particles for Resonate 2015 Noise Workshop http://resonate.io/2015/education/i-am-a-one-trick-pony-come-and-learn-my-trick/ Source code available at: https://github.com/andreasmuller/NoiseWorkshop https://github.com/andreasmuller/NoiseWorkshopScratchpad Waves Test SennheiserUrbaniteColumnsAlpha2 GamesOnTrack tracking system test Julia (W.I.P.) I designed the cover for the June issue of Brain magazine ( http://mag.sendenkaigi.com/brain/ ) using this app and Photoshop Touch. I'm really interested in being productive using this new generation of devices, so when I was asked to design the cover I had this vision of being able to do the whole thing start to finish from a cafe or a bar on my iPad, I wanted the creation process to feel a bit futuristic. This will be in the App store once I squash a major bug and when/if it's approved by Apple, it's only really usable on an A7 at the moment. Props to Tom Beddard ( http://www.subblue.com ) for his Open Source Mandelbulb shader. Burberry Particle Maker Alpha Transformer Test 1 Grass Shader JourneyRhythm Words That Will Live Forever Things have been said that will live with us forever. This piece imagines a gallery space where we exhibit these words, suspended in the air by an array of intelligent floor fans. An algorithmic soundtrack to accompany the piece is on it's way. Video Multiplication EngageLines Galleria Test 1 IMG 3776 W.I.P - Words that will live forever. Far from being finished, but I think the general beats are there. Drone Flight Test ScreenFlow h264 Times Square Crowd Tracking Prototype Mesh Test 2 DrawingToolTest Harmony Control Software Screen Capture Control software for the John Lewis Harmony lighting project. Each side gets an FBO that I paint into in different ways responding to the music, these are overlaid over the corresponding side of the building, lights looks at the pixel in front of them and light up accordingly. Some hotkeys allowed me to switch between them to do a little bit of VJ'ing while the real house was in place. A little bit messy layout wise perhaps, but as noone would really se the control screen that got the least TLC. Stuff looks a bit less synchronized due to it being screen captured. Built using OpenFrameworks. Harmony Work In Progress For All Seasons (iPhone) A quick run through of the iPhone port of For All Seasons, done to gain some experience with the iPhone platform, it is available on the app store now as a free download! For All Seasons is a piece about memories, seasons and using the elements of the textual representation of the memory to create an interactive one. iPod Touch (2nd Gen) vs iPhone 2G Speed Test Speed comparison between my iPod touch (2nd Gen) on the left and my iPhone 2G on the right running the iPhone port of For All Seasons (Autumn) Optical Flow Particles A quick recording to show progress on a test I was working for a client a few weeks ago, shot by Jesse ( http://www.vimeo.com/humili ) with Carl ( http://www.vimeo.com/user365510 ) in the background. It doesn't fare very well with the compession. Motion Detection and Optical Flow are used to trigger particles in the areas of motion with information about what direction those areas are moving at. My favourite is the "shaking the water out of your hair" effect (which hardly shows in this compressed state..). CircleImage An old experiment in re-arranging pixels. Can be downloaded from here: http://www.hahakid.net/circleimage/circleimage.html For All Seasons Video capture of For All Seasons ( http://www.hahakid.net/forallseasons/forallseasons.html ) A piece about memories, seasons and using the elements of the textual representation of the memory to create an interactive one. Wind (Field) SMS interactive piece in the Nokia Flagship store NY. I really have to do some better documentation of this project. Nanika Screensaver Here Today Hana Hana is about giving something back to the computers that help me do my work every day. I wanted to give them a new experience and the furthest I could think of from a computer was a flower, so I decided to create them a piece of software that would help them dream about flowers. The idea is that no process of creating the flowers is hidden from the computer, no bitmaps are used and as few human decisions are hardwired into the software as possible. If the computer had the capability, it should be able to think and feel it's way through as much of the creation of the flowers as possible. Some screenshots of the process can be seen here: http://flickr.com/photos/hahakid/sets/72157602261925896/ An OSX (Beta) screen saver for 2nd gen Macbook and above is now available here: http://www.nanikawa.com/downloads/hana/HanaScreenSaver.zip The standalone version currently runs on Windows and OSX. Image Mosaic Super quick test for a project last year, done in a few days, still needed loads of work, specially on the matching of tiles to pixels, I've read up on a bit since and I was doing it all wrong. Lines A quick test we did for a project early last year, lines affected by a clip of video, the spiderman 3 trailer in that capture. Lorem Ipsum Test for a game idea I was working on in 2006, I should really pick it up again. Hana Quickime Output Test 4 Hand Quicktime Output Test 3 Hana Quicktime Output Test 2 Hana Quicktime Output Test Page 1 of 1