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Andreas Müller

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    Icarus_2016_07_01
    Icarus_2016_07_01
    Digital Dance Workshop Resonate 2016
    Digital Dance Workshop Resonate 2016 The examples I put together for my Digital Dance workshop at Resonate 2016.
    http://resonate.io/2016/education/digital-dance-exploration/

    The code is now available here: https://github.com/andreasmuller/DigitalDanceWorkshop

    SuperCollider code for the soundtrack, (from http://sccode.org/1-D/fork ):
    fork{loop{h=([33,38,40].choose.midicps)*(2**((0 .. 4).choose));play{Splay.ar({SinOsc.ar(exprand(h-(h/64),h+(h/64)),0,0.1)}!8)*LFGauss.ar(19,1/4,0,0,2)};0.75.wait}};
    Dancer fixes you in their gaze
    Dancer fixes you in their gaze Wrote a bit of code to have the dancer fix you in their gaze, with some rotational limits to have it blend back smoothly to the mocap when the dancer is facing too far away from you.

    It helped a lot to always blend in a bit of the mocap, but I'm not mixing in very much in this test.
    Desktop 11.25.2015 - 19.33.45.06
    Desktop 11.25.2015 - 19.33.45.06
    Desktop 11.22.2015 - 18.37.28.04
    Desktop 11.22.2015 - 18.37.28.04
    Desktop 11.22.2015 - 18.35.40.03
    Desktop 11.22.2015 - 18.35.40.03 My test from the previous video, now with some more params to play with.
    Desktop 11.08.2015 - 19.07.17.01
    Desktop 11.08.2015 - 19.07.17.01 A previous test on the CPU now running on the GPU, ready to be taken somewhere new.
    Desktop 09.26.2015 - 18.33.33.02
    Desktop 09.26.2015 - 18.33.33.02 Still just on the CPU, could turn into something with a bit more work.

    https://gist.github.com/andreasmuller/c2363739857512fd74d8
    Desktop 09.11.2015 - 21.43.46.05
    Desktop 09.11.2015 - 21.43.46.05
    Desktop 08.10.2015 - 12.07.46.02
    Desktop 08.10.2015 - 12.07.46.02
    Desktop 08.06.2015 - 12.01.06.01
    Desktop 08.06.2015 - 12.01.06.01
    Cloth Test
    Cloth Test
    Desktop 07.29.2015 - 18.15.46.02
    Desktop 07.29.2015 - 18.15.46.02
    Desktop 07.27.2015 - 11.44.28.02
    Desktop 07.27.2015 - 11.44.28.02
    Interaction Area Setup
    Interaction Area Setup
    Tracer Lines Test
    Tracer Lines Test
    Desktop 06.15.2015 - 22.47.08.01
    Desktop 06.15.2015 - 22.47.08.01
    Motion capture retargeted to Makehuman mesh
    Motion capture retargeted to Makehuman mesh Mesh from http://www.makehuman.org/
    Motion capture data from http://www.perfume-global.com/

    Using the amazing motion capture retargeting in Blender
    https://wiki.unrealengine.com/Workflow:_MakeHuman_and_Blender

    Loaded into openFrameworks using ofxFBX: https://github.com/NickHardeman/ofxFBX
    Particles from Dancer test
    Particles from Dancer test
    Springy tubes on an animated mesh of a dancer
    Springy tubes on an animated mesh of a dancer
    Springy Springs on an animated mesh of a dancer
    Springy Springs on an animated mesh of a dancer Still needs loads of work and is a bit limited until I get my new card, but this is going to be tons of fun.

    Test mesh from https://www.mixamo.com/
    Springy springs, with some noise running through them.
    Springy springs, with some noise running through them.
    Kinect particles for Resonate 2015 Noise Workshop
    Kinect particles for Resonate 2015 Noise Workshop http://resonate.io/2015/education/i-am-a-one-trick-pony-come-and-learn-my-trick/

    Source code available at:
    https://github.com/andreasmuller/NoiseWorkshop
    https://github.com/andreasmuller/NoiseWorkshopScratchpad
    Waves Test
    Waves Test
    SennheiserUrbaniteColumnsAlpha2
    SennheiserUrbaniteColumnsAlpha2
    GamesOnTrack tracking system test
    GamesOnTrack tracking system test
    Julia (W.I.P.)
    Julia (W.I.P.) I designed the cover for the June issue of Brain magazine ( http://mag.sendenkaigi.com/brain/ ) using this app and Photoshop Touch.

    I'm really interested in being productive using this new generation of devices, so when I was asked to design the cover I had this vision of being able to do the whole thing start to finish from a cafe or a bar on my iPad, I wanted the creation process to feel a bit futuristic.

    This will be in the App store once I squash a major bug and when/if it's approved by Apple, it's only really usable on an A7 at the moment.

    Props to Tom Beddard ( http://www.subblue.com ) for his Open Source Mandelbulb shader.
    Burberry Particle Maker Alpha
    Burberry Particle Maker Alpha
    Transformer Test 1
    Transformer Test 1
    Grass Shader
    Grass Shader
    JourneyRhythm
    JourneyRhythm
    Words That Will Live Forever
    Words That Will Live Forever Things have been said that will live with us forever.

    This piece imagines a gallery space where we exhibit these words, suspended in the air by an array of intelligent floor fans.

    An algorithmic soundtrack to accompany the piece is on it's way.
    Video Multiplication
    Video Multiplication
    EngageLines
    EngageLines
    Galleria Test 1
    Galleria Test 1
    IMG 3776
    IMG 3776
    W.I.P - Words that will live forever.
    W.I.P - Words that will live forever. Far from being finished, but I think the general beats are there.
    Drone Flight Test
    Drone Flight Test
    ScreenFlow h264
    ScreenFlow h264
    Times Square Crowd Tracking Prototype
    Times Square Crowd Tracking Prototype
    Mesh Test 2
    Mesh Test 2
    DrawingToolTest
    DrawingToolTest
    Harmony Control Software Screen Capture
    Harmony Control Software Screen Capture Control software for the John Lewis Harmony lighting project.

    Each side gets an FBO that I paint into in different ways responding to the music, these are overlaid over the corresponding side of the building, lights looks at the pixel in front of them and light up accordingly.

    Some hotkeys allowed me to switch between them to do a little bit of VJ'ing while the real house was in place.

    A little bit messy layout wise perhaps, but as noone would really se the control screen that got the least TLC.

    Stuff looks a bit less synchronized due to it being screen captured.

    Built using OpenFrameworks.
    Harmony Work In Progress
    Harmony Work In Progress
    For All Seasons (iPhone)
    For All Seasons (iPhone) A quick run through of the iPhone port of For All Seasons, done to gain some experience with the iPhone platform, it is available on the app store now as a free download!


    For All Seasons is a piece about memories, seasons and using the elements of the textual representation of the memory to create an interactive one.
    iPod Touch (2nd Gen) vs iPhone 2G Speed Test
    iPod Touch (2nd Gen) vs iPhone 2G Speed Test Speed comparison between my iPod touch (2nd Gen) on the left and my iPhone 2G on the right running the iPhone port of For All Seasons (Autumn)
    Optical Flow Particles
    Optical Flow Particles A quick recording to show progress on a test I was working for a client a few weeks ago, shot by Jesse ( http://www.vimeo.com/humili ) with Carl ( http://www.vimeo.com/user365510 ) in the background.

    It doesn't fare very well with the compession. Motion Detection and Optical Flow are used to trigger particles in the areas of motion with information about what direction those areas are moving at.
    My favourite is the "shaking the water out of your hair" effect (which hardly shows in this compressed state..).
    CircleImage
    CircleImage An old experiment in re-arranging pixels. Can be downloaded from here:
    http://www.hahakid.net/circleimage/circleimage.html
    For All Seasons
    For All Seasons Video capture of For All Seasons ( http://www.hahakid.net/forallseasons/forallseasons.html )

    A piece about memories, seasons and using the elements of the textual representation of the memory to create an interactive one.
    Wind (Field)
    Wind (Field) SMS interactive piece in the Nokia Flagship store NY. I really have to do some better documentation of this project.
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